Room · economy

Treasury

+0.12 gold/sec per tile passively. Also raises how much gold you can hold — without one, gold above the base cap is lost.

Build cost
10
gold per tile
Gold/sec
0.12
at level 1
Capacity added
+150
at level 1 · base 300
Max level
5
branch choice at level 5

Level effects

Cost and effect of one tile at each level, before the adjacency bonus
LevelGold to reachGold/secCapacity added
1100.12+150
2140.34+424
3280.62+779
4420.96+1,200
556 + branch1.34+1,677

Level 5 branch

  • Vault

    Treasury · level 5 path

    +200 extra gold capacity

    56 gold

  • Coffer

    Treasury · level 5 path

    +0.20 extra gold/sec income

    56 gold

Adjacency bonus

+8% per same-type neighbour tile, capped at +40%

Synergy pairs (+10%) Forge + Barracks · Lair + Hatchery · Library + Training Room

Other economy rooms