Treasury
+0.12 gold/sec per tile passively. Also raises how much gold you can hold — without one, gold above the base cap is lost.
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- Build cost
- 10
- gold per tile
- Gold/sec
- 0.12
- at level 1
- Capacity added
- +150
- at level 1 · base 300
- Max level
- 5
- branch choice at level 5
Level effects
| Level | Gold to reach | Gold/sec | Capacity added |
|---|---|---|---|
| 1 | 10 | 0.12 | +150 |
| 2 | 14 | 0.34 | +424 |
| 3 | 28 | 0.62 | +779 |
| 4 | 42 | 0.96 | +1,200 |
| 5 | 56 + branch | 1.34 | +1,677 |
Level 5 branch
-
Vault
Treasury · level 5 path
+200 extra gold capacity
56 gold
-
Coffer
Treasury · level 5 path
+0.20 extra gold/sec income
56 gold
Adjacency bonus
+8% per same-type neighbour tile, capped at +40%
Synergy pairs (+10%) Forge + Barracks · Lair + Hatchery · Library + Training Room