Guide
Rooms
Open the guide-
Economy
Treasury
10 gold per tile
+0.12 gold/sec per tile passively.
Level 5 branch — pick one
- Vault+200 extra gold capacity
- Coffer+0.20 extra gold/sec income
-
Economy
Lair
18 gold per tile
+2 to max imp count per tile.
Level 5 branch — pick one
- Den+2 extra imp capacity
- SanctuaryAll imps get 25% more HP
-
Economy
Hatchery
22 gold per tile
New imps arrive sooner.
Level 5 branch — pick one
- BroodmotherImps arrive noticeably faster
- VanguardNew imps arrive already Experienced-ranked
-
Economy
Library
26 gold per tile
+0.6 mana/sec per tile.
Level 5 branch — pick one
- Archive+0.5 extra mana/sec
- ConclaveAll spells cost 20% less mana
-
Economy
Forge
28 gold per tile
+25% imp dig speed per tile.
Level 5 branch — pick one
- Foundry+15% extra dig speed
- Prospector+15 bonus gold per seam found
-
Economy
Ossuary
27 gold per tile
+0.5 gold per tile for every monster killed while it stands, on top of the usual kill reward.
No branch choice
-
Units
Training Room
30 gold per tile
+1 warrior slot per tile, and without one you cannot train a warrior at all.
Level 5 branch — pick one
- Drillground+1 extra warrior slot
- Reserve+1 extra hero slot
-
Units
Barracks
34 gold per tile
Where warriors are trained and where they rally.
Level 5 branch — pick one
- War CollegeWarriors trained here are 25% stronger (HP & Attack)
- QuartermasterWarriors trained here cost 40% less gold & mana
-
Defence
Watchtower
32 gold per tile
Warriors and heroes within 4 tiles of any Watchtower tile spot monsters 40% farther away.
No branch choice
-
Capture
Prison
30 gold per tile
A monster that dies while standing on a Prison tile is captured instead of destroyed, at 1 HP.
No branch choice
-
Capture
Torture Chamber
34 gold per tile
Drop a captured monster here with the Hand tool to start extracting a reward.
No branch choice